Long Term Weekly Courses
Come and join Arkki’s exciting weekly courses!
Designed to nurture creativity, higher order thinking skills, resilience and other essential 21st century skills through architecture and design projects. Arkki’s courses are also crafted to integrate the learning and application of S.T.E.A.M., Humanities and Social Science subjects.
The award-winning Arkki program is the only one in Singapore (& Asia) that offers an extensive, long-term curriculum based on architecture and design. In Singapore, our program targets children and youth ages 7-19.
The hands-on, project-based curriculum are carefully designed to equip the children and youth with lifelong skills including creativity, complex problem solving, critical thinking, collaboration, communication and resilience.
The entire Arkki curriculum includes 30 back-to-back modules with 300 progressive projects, enabling children and youth to create and develop their creativity over a total of 1,500 hours. Each project is a unique, intriguing and playful experiment in which the students apply design thinking and integrate their S.T.E.A.M and other subject knowledge to complete. Working with diverse tools and materials, they build up their “creativity vocabulary” and “maker mindset”.
In Singapore, 2 weekly courses are being offered for children ages 7-9 and 10-12:-
- (For 7-9 years old) The Explorers program introduces to pupils the foundational elements of architecture and the process of creative and critical thinking. Through ideating, planning and finally translating their ideas into 3D models and designs – the pupils will jumpstart their imagination and prove their assumptions by experimenting and testing their ideas, no matter how unusual they may sound. Register here.
- (For 10-12 years old) The Experimenters program offers a rich set of exciting and challenging architecture projects that examine design and technology from different viewpoints. The holistic activities encourage the practice of higher order thinking skills (HOT) and study subjects such as math, history, geography and biology. The concept of sustainable development will be introduced in this module. Register here.
Design, create and innovate through hands-on architecture and design activities!
Play & Create 1A
Play & Create 1A is the starter for 7-9 years old on creative learning through architecture and design. The course introduces STEAM and beyond subjects through playful and fun experiments, drawing and constructing projects. The program lays a foundation for …
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Play & Create 1B
Play & Create 1B follows 1A and introduces new techniques and subjects through playful and educational hands-on activities guided by professional architect pedagogues. Arkki pedagogy introduces an innovative approach to learning through phenomenon based activities. The pupils will continue to …
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Play & Create 2A
In the Play & Create 2A basic concepts about environment, space, places and cities are introduced through hands-on exercises. Pupils are guided to make pictures and models, and, for example, understand the concept of a map. Learning is based and …
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Play & Create 2B
Play & Create 2B guides pupils to explore nature, built environment and history. Basic concepts about art, design, structures, and urban planning are intertwined in the projects. Learning happens as a iterative and cyclic process that activates and engages the …
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Explorers – Creative 1A
Creative 1A is the start of Arkki long-term education program for school age children. On this course we start building the foundation for the themes and skills to be deepened and expanded in the following modules. We ponder, plan, draw …
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Explorers – Creative 1B
Creative 1B is the second course of Arkki long-term education program for school aged children. This course deepens the understanding of the various elements of space, architecture and the environment from interior objects to city scale. The pupils are guided …
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Explorers – Creative 2A
Creative 2A offers a rich setting of themes covering for example scale, human proportions, structures and history as well as architectural design and city planning. The pupils practise principles such as measurement, length, mass, volume and various units of measuring. Spatial and environmental awareness are …
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Explorers – Creative 2B
Creative 2B extends pupils perspectives to the build environment from smallest scale details to larger entities. During the course several architectural phenomena, such as massing, transition and vernacular architecture, settlements and urban areas are studied. The individual projects in this module intertwine different phenomenon …
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Experimenters – Creative 3A
Creative 3A covers a wide range of topics that are the core concepts in design and architecture. The course provides a solid foundation for the knowledge and skills to be deepened and expanded in the following courses. The pupils will …
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Experimenters – Creative 3B
Creative 3B deepens the knowledge of pupils in STEAM & beyond subjects such as engineering, history and ergonomics as well as housing and city planning. Innovation skills are fostered through design projects that integrate multiple subjects. The pupils are guided …
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Experimenters – Creative 4A
Creative 4 A is the next step after 3B and offers a rich setting of interesting projects that combine and examine design and technology from different viewpoints. The holistic projects combine subjects such as math, history, geography, biology and architecture, …
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Experimenters – Creative 4B
Creative 4B is the next advanced level after 4A and engages pupils in real life phenomenon through multidisciplinary activities, both through individual challenges as well as teamwork and collaboration projects. Pupils will dive into the world of objects and artifacts …
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Creators – Creative 5A
Creative 5A introduces pupils STEAM & beyond subjects such as organic forms, ecological building materials, form and function, shape, mass and proportions. The pupils will build bridges between math and its applications in real world and practise their mathematical and …
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Creators – Creative 5B
In Creative 5B the inquiry-based projects help pupils to search and produce information, relate new information to existing, and build their creative capacity. This module has an emphasis on sustainability, having paying attention on the ecological, cultural, social and economic …
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